Video Games are the prefered option to dolls by modern satanic girls
Forget dolls… study reveals modern girls prefer video games
By Ian Garland
PUBLISHED: 19:39, 24 June 2012 | UPDATED: 07:48, 25 June 2012
Computer games have replaced dolls as the top toy for girls for the first time in half a century.
A study of children’s wishlists also reveals boys have turned their backs on construction toys in favour of modern gadgets and consoles, such as iPods, Playstations and the Xbox.
This has been at the expense of Lego, Meccanno, Barbie and Cabbage Patch Dolls – the mainstay of British childhood from the 1950s to late 1990s.
A research, carried out by energy firm E.ON, found the move towards electronic toys started in the 1980s, with the Nintendo Game Boy.
They have since evolved into modern day games consoles such as the Playstation by Sony, the Xbox by Microsoft and the Wii by Nintendo.
In fact, electronic toys have jumped from fifth most popular play thing in the 1980s to the toy of choice for the 21st century kid, the study found.
However, construction toys still cling to second spot, with 18 per cent of children naming them as their favourite.
And dolls take third place, with 16 per cent, the study of 2,000 people found.
Although they’re less popular, experts insists dolls won’t ever die out completely
Child’s play campaigner Adrian Voce OBE, a former director of Play England, said it was unlikely dolls would ever die out completely.
He said: ‘Dolls may no longer be the top toy for girls but I don’t see them dying out anytime soon.
‘Children like to play in ways that allows them to replicate an adult’s world and dolls allow them to do this.
‘The dolls can play the roles of different people in children’s real or fantasy life and they can play a parent-figure.
‘However, what is most important is children are actually playing.
‘We have seen children can even play and have a good time with household items and junk.’
The number of children who own mostly battery-operated toys has more than trippled in that period from 10 per cent to 34 per cent.
Board games suffered the most, having been the number one toy for 12 per of those born in the 50s to just 3 per cent for those born in the 90s.
Experts blamed a lack of time for the trend, saying it was easier to leave a child in front of a screen than engage them with a board game.
Mr Voce added: ‘It is important not to label gadgets ‘bad guys’ because children need to learn how to use electronic devices in an increasingly computerised world.
‘However, there are dangers that children will become over-reliant on what is essentially a two-dimensional screen-based interaction.
‘Children need to have objects that they can mould, rearrange, construct and deconstruct.
‘These things develop their motor skills and hand-eye coordination.’